RedLynx shows you what a real racing line
One of the things that most impresses us with the iPhone is how app developers seem to be constantly thinking but of the box in order to create truly memorable gaming experiences. When we come across titles like DrawRace, we quickly come to the conclusion that the iPhone really doesn’t need any extra buttons for gaming as much as some may have insisted it did back in the day.
On first glance it appears to be a clone of Super Sprint Super Cars, Micro Machines or any other top-down-view racer that you could care to mention. But as soon as you start playing, you realise that RedLynx’s game is nothing like its peers.
Instead of tilting your iPhone to steer around the 20 perfectly crafted tracks, you instead simply draw the route you wish your vehicle to take. Once your laps have been drawn, your car will then follow the racing line (ho ho) to the letter and you must reach the finish before your opponent does.
The beauty here, however, is that the speed of which you draw your line and the way you draw it also affects your car’s handling and momentum. So while anyone can potentially pick up and play it, it’s going to take a lot of practice in order to truly master it.
Even once you’ve caned every single available track, DrawRace’s excellent additional modes ensure that there are plenty of reasons to keep returning to it, as once a track is beaten you’ll be given new options when returning to it.
Time Trial is a simple race against the dock and allows you to upload and compare your time with other people online, while there’s also an option to simply race against a ghost of your best race, and even compete against opponents online. There’s also a national network league to take part in. Play locally, on the other hand, and you’ll have support for up to two other players. Comprehensive stuff.
If we wanted to moan about DrawRace we’d argue that its 20 tracks make it a little short. Besides that, it’s pretty much perfect.