
Squeezing this first-person shooter into its limited parameters seems absurd, relative to other reboot candidates that are out there. Created almost as the antidote to an increasingly tactical and po-faced genre upon its 2004 release, Painkiller focused on two elements alone: death, and the swift application thereof. Put bluntly, the control methods open to porters MachineWorks cannot begin to cope with either the original title's pace or … [Read more...]















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